How to Clean Unreal Engine Common DerivedDataCache (DDC)

🟢 100% Safe to Delete Typical Space Reclaimed: 8.0 GB – 50.0 GB

Location & Quick Verdict

%LocalAppData%\UnrealEngine\Common\DerivedDataCache

Unreal Engine 5 stores compiled shaders, texture mipmaps, and mesh distance fields in DerivedDataCache across all projects.

Safety confirmation: 100% safe to clean. Reclaims up to 50 GB from old UE4/UE5 projects without altering your project source files.

How Timeline Previews, Conform Audio & Render Scratch Fill Unreal Engine Common DerivedDataCache (DDC)

Non-linear video editors (NLEs), streaming encoders, 3D DCC tools, and DAWs continuously write uncompressed audio conform files (.cfa), waveform peak indexes (.pek), proxy transcodes, and frame-accurate undo scratch into %LocalAppData%\UnrealEngine\Common\DerivedDataCache. Even after you finish exporting and archiving a client project, gigabytes of intermediate timeline render caches remain permanently allocated on your scratch disk.

On 4K/8K timelines or multi-scene streaming setups, Unreal Engine Common DerivedDataCache (DDC) routinely consumes 8.0 GB – 50.0 GB of high-speed SSD space. Safely pruning stale media caches reclaims scratch bandwidth immediately; if you ever reopen an older project file, the application simply regenerates audio waveforms and timeline previews in the background.

PowerShell Size Verification (Read-Only Check):
# Inspect current disk footprint of Unreal Engine Common DerivedDataCache (DDC) (Read-Only)
$target = "$env:LOCALAPPDATA\UnrealEngine\Common\DerivedDataCache"
Get-ChildItem -Path $target -Recurse -Force -ErrorAction SilentlyContinue |
  Measure-Object -Property Length -Sum |
  Select-Object Count, @{Name="SizeGB";Expression={[math]::Round($_.Sum / 1GB, 2)}}
🛡️ What Stays 100% Protected Project files (.prproj, .drp, .blend, .als), original camera footage, exported renders, LUTs, plugins, and scene collections are never touched.
⚡ What Gets Safely Removed Conformed audio (.cfa), waveform peaks (.pek), orphaned timeline render previews, browser-source CEF caches, and crash minidumps.

Manual Cleaning Instructions

  1. 1 Close Unreal Editor and Epic Games Launcher.
  2. 2 Press Windows Key + R, type %localappdata%\UnrealEngine\Common\DerivedDataCache and press Enter.
  3. 3 Select all cached subfolders and delete them.

Note: If Windows alerts that a file is in use or locked by a background process, close the associated task in Task Manager before deleting, or use SWEEPR Cleaner to release locked handles safely.

Sub-Folders & Cache Locations Breakdown for Unreal Engine Common DerivedDataCache (DDC)

Modern Windows applications and system services split their disk footprint across multiple sub-directories (`Cache_Data`, `Service Worker\CacheStorage`, `Code Cache`, `GPUCache`, and `Crashpad\reports`). Review which sub-folders inside Unreal Engine Common DerivedDataCache (DDC) are safe to purge and which files remain protected:

Sub-Folder / Cache Location Storage Role Typical Footprint Deletion Safety
%LocalAppData%\UnrealEngine\Common\DerivedDataCache Primary Media Cache, Proxy Scratch & Render Previews 8.0 GB – 50.0 GB 🟢 100% Safe (Re-renders on Demand)
%LocalAppData%\UnrealEngine\Common\DerivedDataCache\Media Cache Files (*.cfa, *.pek) Conformed Audio Waveforms & Timeline Peak Files 2.0 GB – 25.0 GB 🟢 100% Safe
%LocalAppData%\UnrealEngine\Common\DerivedDataCache\GPUCache & Code Cache Hardware-Accelerated Viewport & UI Plugin Cache 300 MB – 3.0 GB 🟢 100% Safe
%LocalAppData%\UnrealEngine\Common\DerivedDataCache\logs & Crashpad\reports Render Session Logs & Crash Dump Archives (.dmp) 200 MB – 4.5 GB 🟢 100% Safe
Project Timelines (.prproj / .drp / .blend) & LUTs Source Footage, Edit Timelines, Presets & Exported Renders Protected 🔒 Protected — Never Touched

Frequently Asked Questions

Is it safe to delete Unreal Engine Common DerivedDataCache (DDC)?

Yes, 100% safe. 100% safe to clean. Reclaims up to 50 GB from old UE4/UE5 projects without altering your project source files.

How much storage space will cleaning Unreal Engine Common DerivedDataCache (DDC) free up?

Users typically reclaim 8.0 GB – 50.0 GB on Windows 10 and Windows 11 systems depending on update frequency and active cache retention in %LocalAppData%\UnrealEngine\Common\DerivedDataCache.

Will clearing Unreal Engine Common DerivedDataCache (DDC) delete my video projects, drafts, or saved recordings?

No. Project timelines, source media clips, and exported videos are stored in your project folders—not in %LocalAppData%\UnrealEngine\Common\DerivedDataCache. If you reopen an active project after cleaning, the software automatically rebuilds any needed waveform peaks or preview frames.

Where is Unreal Engine Common DerivedDataCache (DDC) located on Windows 10 and Windows 11?

It is stored at %LocalAppData%\UnrealEngine\Common\DerivedDataCache. You can paste that path directly into the Windows Run dialog (Win + R) or File Explorer address bar to inspect it.

Manual File Explorer vs. 1-Click SWEEPR Cleanup

Feature Manual Deletion SWEEPR Cleaner
Locked File Handling Fails on locked processes Safe background release
Accidental Deletion Risk Moderate (easy to delete wrong folder) Zero (strict rules & hashes)
Safety Undo Rollback None (Shift+Del is permanent) 7-Day Automatic Rollback
Time Required 10–20 minutes per app < 60 seconds across 40+ areas

Related Windows Cleanup Guides & Hidden Space Hogs

Clean Unreal Engine Common DerivedDataCache (DDC) Automatically

SWEEPR Cleaner safely clears Unreal Engine Common DerivedDataCache (DDC) along with 40+ other hidden app folders and leftover files in one click—covering up to 5 devices (Windows, Mac, Android & iOS) with a 7-day undo safety net.

🛡️ Windows 10/11 First-Launch Walkthrough: Because v0.1.0 is a freshly compiled 5 MB native Rust app, if Windows SmartScreen appears: Step 1: Click "More info" → Step 2: Click "Run anyway".