Purge stale DirectX 12, Vulkan, and OpenGL compiled shader binaries across %LocalAppData%\NVIDIA\DXCache, GLCache, and D3DSCache while skipping files locked by active GPU processes.
Pre-loaded with the default Windows 10/11 cache directories for NVIDIA GeForce & DirectX 12 Shaders. Paste your own paths or click Audit Paths Now to verify deletion safety:
%LocalAppData%\NVIDIA\DXCache
NVIDIA's graphics driver stores compiled DirectX 11 and DirectX 12 shader binaries in DXCache so games load faster without stuttering.
View Detailed Folder Safety Guide →%LocalAppData%\NVIDIA\GLCache
Contains pre-compiled OpenGL and Vulkan shader binaries generated by emulators, creative apps, and Vulkan games.
View Detailed Folder Safety Guide →%LocalAppData%\D3DSCache
Windows' built-in Direct3D shader cache used by DirectX 12 games, browsers, and desktop UI effects.
View Detailed Folder Safety Guide →C:\Windows\LiveKernelReports, 3.6 GB
This path did not match our 367 pre-audited cache rules. Check if it belongs to an active project or installed application before deleting.
View Detailed Folder Safety Guide →Every Game Ready Driver update and game patch compiles new .bin / .toc shader pipelines into %LocalAppData%\NVIDIA\DXCache while leaving obsolete shader binaries from old driver versions on your SSD.